
This logic introduced scene corruption problems therefore the plug-in's triangulation has been reverted to always use the legacy FBX triangulation algorithm. The FBX plug-in triangulation option was previously implemented so that the resulting triangles in an FBX export would match exactly that of Maya's Triangulation tool. You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.įixed a crash when deleting an edge after an extrudeįixed a crash with Viewport 2.0 when exporting certain scenes to FBXįixed a crash when using pymel.undo and pymel.ogsRenderįixed a condition which could cause the window to be black while drag selecting with Viewport 2.0 Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.Īdded support for Holdout Shadows bleed color to blend with image planeįixed a problem with locators not displaying properly after being moved offscreenįixed a gamma conversion issue with BC1_UNORM_SRGB DDS texturesįixed a problem with MSceneRender::postEffectsOverride being ignoredįixed a problem with offscreen hold out objects causing image planes to become invisibleįixed a crash with Viewport 2.0 when opening certain scene filesįixed a problem with ogsRender stuck rendering the same frame repeatedly Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. Linux: Fixed a problem with the hotbox causing the viewport to refresh improperlyįixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API UV Editor: not all UV shells appear when geo selectedįixed a crash when unloading a reference to an nCloth with in-scene nConstraintsįixed a crash when saving scene assemblies containing. Game Exporter: Fixed issue with missing text field for filenameįixed a problem with vertex color assignment being lost after multiple bevel operations To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1. Previously, color management in Playblast lost data precision.

overrideVisibilityįixed rounding errors when using bakeResults commandįixed a crash when using nParticles and DG parallel evaluationįixed a hang when exporting to FBX with bake enabled from a script

Fixed a problem with Viewport 2.0 not respecting.
